Emilia, The Trauma Machine is a digital entity designed to help people who suffer from Post-Traumatic Stress Disorder (PTSD), particularly those with derealization disorder. Emilia is a neuro optical machine that uses apparatuses of capture and media to negotiate the symptoms of PTSD in virtual bodies and in virtual environments. This therapeutic tool was developed in the realm of machines and apparatuses of capture; that is, designed to (re-)wire body-mind-spaces for those who may have a distorted perception of reality.
The Host and Emilia invite you to the Trauma Machine to see the world of traumas from the virtual body of a traumatized person, Soren, the guest of the machine. One can inhabit his virtual body, to perceive the symptoms of trauma that have altered his perception of reality and of his body.
Emilia, The Trauma Machine probes the notion of virtual bodies,
virtual environments and their effect on human perception by designing visions for traumatized subjects. The machine also aims to see how immaterial micro virtual visions can serve as a playground to access possible new experiences in physical reality. The project asks itself, is it possible to reshape one’s life story by adding commentary to life’s events? The main interest is to construct a digital entity that can communicate with any traumatized subject and focus on the approach of transfer of experience from the virtual bodies to the biological bodies. The machine considers the immersiveness of the virtual space and virtual bodies and the application of ‘presence’ in PTSD therapy. By observing how guests interact with their virtual selves in the virtual spaces, Emilia observes the influence of technology in shaping personal identity1. Emilia, The Trauma Machine utilizes technological immersion to create a virtual narrative site to reexperience trauma, to reformulate conditioning of stressful stimuli by offering the guests a canvas to relive a new life story.
A digital entity was designed to help people dealing with PTSD, particularly those who suffer from derealization disorder. Emilia is a neuro-optical machine that uses apparatuses of capture and media to negotiate the symptoms of PTSD in virtual bodies and in virtual environments. This therapeutic tool was developed in the realm of machines and apparatuses of capture, designed to wire body-mind-spaces for those with a distorted perception of reality. The trauma machine aims to show the world of traumas from the virtual body of a traumatized person.
...Trauma – Amygdala & The Avatar Therapies
ed mass located deep in the brain, and the site of Emilia’s constructions, is responsible for survival-related threat identification, plus it tags memories with emotion. After trauma, the amygdala can get caught up in a highly alert and activated loop during which it looks for and perceives threats everywhere. When there is danger, the amygdala activates the fight or flight response. If the traumatic event is too much for the fight and flight mechanisms to cope with, the brain goes into a freeze state, a numbing response. All nonessential body and mind functions shut down3. What a person experiences during the symptoms of PTSD is the result of a frozen energy bound up within the amygdala.
The task of therapeutic immersion is therefore to unlock the frozen energy bound up within the nervous system by utilizing the apparatuses of capture and media. The Avatar therapies look at the construction of the self-image and self-narrative in the virtual spaces. It connects this process to the explanation of the effect of therapy in virtual environments as a treatment method, which uses motion capture devices, depth sensors, and voice recognition to treat anxiety disorders.